#include <World.h>
Inheritance diagram for World:
Public Methods | |
| World () | |
| World (TCPsocket st, SDLNet_SocketSet s) | |
| virtual | ~World () |
| virtual void | draw () |
| virtual void | update (SDL_Event event) |
| Terrain * | getTerrain () |
| vector< Actor * > | getAllActors () |
| void | addHuman (string s) |
| void | keyPressed (unsigned char c) |
| void | removeKeyPress () |
Protected Methods | |
| void | init () |
| Object * | checkCollision (Vector3 position, double radius=0.0) |
Protected Attributes | |
| BackgroundMusic * | _bm |
| Camera * | _camera |
| Hud * | _hud |
| SkyBox * | _skyBox |
| Terrain * | _terrain |
| LocalWorld * | _currentTerrain |
| Actor * | _mainCharacter |
| vector< Actor * > | _actors |
| bool | _inAction |
| Object * | _actionObject |
| vector< string > | _actions |
| TCPsocket | _socket |
| SDLNet_SocketSet | _set |
| bool | _isOnline |
| bool | _chatting |
| bool | _inInventory |
| InventoryScreen * | _inventoryScreen |
author: Line72: dillavou@uab.edu
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Reimplemented from Object. |
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Checks for movements and updates the main character |
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1.2.18