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World Member List

This is the complete list of members for World, including all inherited members.
_actionListObject [protected]
_actionObjectWorld [protected]
_actionsWorld [protected]
_actorsWorld [protected]
_allObjectsObject [protected, static]
_audioObject [protected, static]
_bmWorld [protected]
_cameraWorld [protected]
_chattingWorld [protected]
_collisionRadiusObject [protected]
_currentIDObject [protected, static]
_currentRotateObject [protected]
_currentScaleObject [protected]
_currentTerrainWorld [protected]
_currentTextureObject [protected]
_currentTranslateObject [protected]
_facesObject [protected]
_fileLoaderObject [protected]
_filenameObject [protected]
_glListObject [protected]
_hasGLListObject [protected]
_hudWorld [protected]
_idObject [protected]
_inActionWorld [protected]
_inInventoryWorld [protected]
_initialRotateObject [protected]
_initialScaleObject [protected]
_initialTranslateObject [protected]
_inventoryScreenWorld [protected]
_isOnlineWorld [protected]
_mainCharacterWorld [protected]
_nameObject [protected]
_normalsObject [protected]
_numSoundsObject [protected]
_numTexturesObject [protected]
_oggStreamObject [protected]
_scaleSizeObject [protected]
_setWorld [protected]
_skyBoxWorld [protected]
_socketWorld [protected]
_soundListObject [protected]
_terrainWorld [protected]
_textureObject [protected, static]
_textureListObject [protected]
_texturesObject [protected]
addAction(string t)Object [inline]
addHuman(string s)World
addObject(Object *t)Object [inline, static]
changeSize(int size)Object
checkCollision(Vector3 position, double radius=0.0)World [protected]
createDisplayList()Object [protected]
draw()World [virtual]
findClosestPositionX(Vector3 position)Object [protected]
getActionList()Object [inline]
getAllActors()World [inline]
getAllObjects()Object [inline, static]
getAllTranslate()Object [inline]
getAllTranslateX()Object [inline]
getAllTranslateZ()Object [inline]
getCollisionRadius()Object [inline]
getID()Object [inline]
getInitialTranslate()Object [inline]
getInitialTranslateX()Object [inline]
getInitialTranslateZ()Object [inline]
getName()Object [inline]
getRotateX()Object [inline]
getRotateY()Object [inline]
getRotateZ()Object [inline]
getTerrain()World [inline]
getTranslate()Object [inline]
getTranslateX()Object [inline]
getTranslateY()Object [inline]
getTranslateZ()Object [inline]
init()World [protected]
keyPressed(unsigned char c)World [inline]
loadObject(string filename)Object
loadSound(string filename, Vector3 position, Vector3 velocity)Object
loadSound(string filename)Object
loadTexture(string filename)Object
nextTexture()Object [inline, virtual]
Object(string filename="")Object
removeKeyPress()World [inline]
removeObject(long id)Object [static]
rotate(Vector3 rotate)Object [inline]
rotateX(double x)Object [inline]
rotateY(double y)Object [inline]
rotateZ(double z)Object [inline]
scale(Vector3 scale)Object [inline]
setInitialTranslate(Vector3 translate)Object [inline, virtual]
setName(string s)Object [inline]
setScaleSize(int i)Object [inline, virtual]
translate(Vector3 translate)Object [inline]
translateY(double y)Object [inline]
translateZ(double z)Object [inline]
update(SDL_Event event)World [virtual]
World()World
World(TCPsocket st, SDLNet_SocketSet s)World
~Object()Object [virtual]
~World()World [virtual]

Generated on Wed Apr 21 11:11:14 2004 for naturecalls by doxygen1.2.18