#include <Inventory.h>
Inheritance diagram for Inventory:
Public Methods | |
Inventory () | |
Inventory (int condition, int value) | |
virtual | ~Inventory () |
bool | hasAnimation () |
int | getAnimation () |
vector< Animation > | getMovementAnimations () |
vector< Animation > | getStillAnimations () |
vector< Animation > | getActionAnimations () |
void | setValue (int t) |
int | getValue () |
void | setCondition (int c) |
int | getCondition () |
int | getRandomValue (int low, int high) |
void | calculateValue () |
Protected Attributes | |
bool | _hasAnimation |
int | _animation |
int | _value |
int | _condition |
vector< Animation > | _movementAnimations |
vector< Animation > | _stillAnimations |
vector< Animation > | _actionAnimations |
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Reimplemented in Baseball, Basketball, Football, Hammer, Lamp, Skateboard, Soccerball, and Umbrella. |
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deprecated |
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deprecated |
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