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Ring Member List

This is the complete list of members for Ring, including all inherited members.
_actionAnimationsInventory [protected]
_actionListObject [protected]
_allObjectsObject [protected, static]
_animationInventory [protected]
_audioObject [protected, static]
_buriedFacesBuriedObject [protected]
_buriedNormalsBuriedObject [protected]
_buriedTexturesBuriedObject [protected]
_collisionRadiusObject [protected]
_conditionInventory [protected]
_currentIDObject [protected, static]
_currentRotateObject [protected]
_currentScaleObject [protected]
_currentTextureObject [protected]
_currentTranslateObject [protected]
_facesObject [protected]
_fileLoaderObject [protected]
_filenameObject [protected]
_glListObject [protected]
_hasAnimationInventory [protected]
_hasGLListObject [protected]
_idObject [protected]
_initialRotateObject [protected]
_initialScaleObject [protected]
_initialTranslateObject [protected]
_isBuriedBuriedObject [protected]
_movementAnimationsInventory [protected]
_nameObject [protected]
_normalsObject [protected]
_numSoundsObject [protected]
_numTexturesObject [protected]
_oggStreamObject [protected]
_scaleSizeObject [protected]
_soundListObject [protected]
_stillAnimationsInventory [protected]
_textureObject [protected, static]
_textureListObject [protected]
_texturesObject [protected]
_valueInventory [protected]
addAction(string t)Object [inline]
addObject(Object *t)Object [inline, static]
BuriedObject()BuriedObject
calculateValue()Inventory
changeSize(int size)Object
createDisplayList()Object [protected]
draw()BuriedObject [virtual]
findClosestPositionX(Vector3 position)Object [protected]
getActionAnimations()Inventory [inline]
getActionList()Object [inline]
getAllObjects()Object [inline, static]
getAllTranslate()Object [inline]
getAllTranslateX()Object [inline]
getAllTranslateZ()Object [inline]
getAnimation()Inventory [inline]
getCollisionRadius()Object [inline]
getCondition()Inventory [inline]
getID()Object [inline]
getInitialTranslate()Object [inline]
getInitialTranslateX()Object [inline]
getInitialTranslateZ()Object [inline]
getIsBuried()BuriedObject [inline]
getMovementAnimations()Inventory [inline]
getName()Object [inline]
getRandomValue(int low, int high)Inventory
getRotateX()Object [inline]
getRotateY()Object [inline]
getRotateZ()Object [inline]
getStillAnimations()Inventory [inline]
getTranslate()Object [inline]
getTranslateX()Object [inline]
getTranslateY()Object [inline]
getTranslateZ()Object [inline]
getValue()Inventory [inline]
hasAnimation()Inventory [inline]
Inventory()Inventory
Inventory(int condition, int value)Inventory
loadObject(string filename)Object
loadSound(string filename, Vector3 position, Vector3 velocity)Object
loadSound(string filename)Object
loadTexture(string filename)Object
nextTexture()Object [inline, virtual]
Object(string filename="")Object
removeObject(long id)Object [static]
Ring()Ring
rotate(Vector3 rotate)Object [inline]
rotateX(double x)Object [inline]
rotateY(double y)Object [inline]
rotateZ(double z)Object [inline]
scale(Vector3 scale)Object [inline]
setCondition(int c)Inventory [inline]
setInitialTranslate(Vector3 translate)Object [inline, virtual]
setIsBuried(bool t)BuriedObject [inline]
setName(string s)Object [inline]
setScaleSize(int i)Object [inline, virtual]
setValue(int t)Inventory [inline]
translate(Vector3 translate)Object [inline]
translateY(double y)Object [inline]
translateZ(double z)Object [inline]
~BuriedObject()BuriedObject [virtual]
~Inventory()Inventory [virtual]
~Object()Object [virtual]
~Ring()Ring [virtual]

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