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Action.h

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00001 #ifndef _ACTION_H_
00002 #define _ACTION_H_
00003 
00004 #include "AnimationTypes.h"
00005 #include "World.h"
00006 
00010 class Action
00011 {
00012  public:
00013   Action(World *world);
00014   virtual ~Action();
00015 
00016   string getActionName() { return _actionName; }
00017   virtual void run();
00018   bool finished() {  return _finished; }
00019 
00020  protected:
00021   string _actionName;
00022   vector <unsigned int > _animations;
00023 
00024   bool _finished;
00025 
00026   // hold a pointer to world
00027   World *_world;
00028 };
00029 
00030 #endif

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