_currentAnim | jb::Model | [protected] |
AddAnim(std::string filename, unsigned int startFrame=0) | jb::Model | |
AddMesh(std::string filename) | jb::Model | |
animFromBone | jb::Model | [protected] |
anims | jb::Model | [protected] |
Bind(unsigned int bone, unsigned int anim) | jb::Model | |
bindMesh | jb::Model | [protected] |
Draw() | SuperModel | [virtual] |
fp | jb::Model | [protected] |
getAnimFinished() | jb::Model | [inline] |
GetKeyframeVelocity(Vertex *velocity) | jb::Model | |
GetTransform(unsigned int bone, Matrix &matrix) | jb::Model | |
GetVelocity(Vertex *velocity) | jb::Model | |
Model(ModelType type, UserFunction *texture_loader=0) | jb::Model | |
MovingOrigin(bool) | jb::Model | |
nextMesh | jb::Model | [protected] |
OriginAnim(unsigned int index) | jb::Model | |
originSubtraction | jb::Model | [protected] |
previousMesh | jb::Model | [protected] |
Reset() | jb::Model | [inline] |
SuperModel(jb::ModelType type, jb::UserFunction *fp) | SuperModel | |
SwapAnim(unsigned int index, std::string filename, unsigned int startFrame=0) | jb::Model | |
SwapMesh(unsigned int index, std::string filename) | jb::Model | |
timeweight | jb::Model | [protected] |
type | jb::Model | [protected] |
Update(float timestep) | jb::Model | |
UpdateMeshes() | jb::Model | |
velocityControl | jb::Model | [protected] |
~Model() | jb::Model | [virtual] |
~SuperModel() | SuperModel | [virtual] |