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NetworkHuman Member List

This is the complete list of members for NetworkHuman, including all inherited members.
_actionListObject [protected]
_allObjectsObject [protected, static]
_animationFinishedActor [protected]
_animationsActor [protected]
_animationStartedActor [protected]
_audioObject [protected, static]
_characterActor [protected]
_collisionRadiusObject [protected]
_currentAnimationActor [protected]
_currentIDObject [protected, static]
_currentInventoryActor [protected]
_currentRotateObject [protected]
_currentScaleObject [protected]
_currentTextureObject [protected]
_currentTranslateObject [protected]
_facesObject [protected]
_fileLoaderObject [protected]
_filenameObject [protected]
_glListObject [protected]
_hasGLListObject [protected]
_idObject [protected]
_initialRotateObject [protected]
_initialScaleObject [protected]
_initialTranslateObject [protected]
_inventoryActor [protected]
_localRotateActor [protected]
_localTranslateActor [protected]
_moneyActor [protected]
_moneyTextureActor [protected]
_nameObject [protected]
_normalsObject [protected]
_numSoundsObject [protected]
_numTexturesObject [protected]
_oggStreamObject [protected]
_queuedAnimationsActor [protected]
_scaleSizeObject [protected]
_soundListObject [protected]
_startAnimationTimeActor [protected]
_swordHuman [protected]
_textureObject [protected, static]
_textureListObject [protected]
_texturesObject [protected]
Actor(string filename="")Actor
addAction(string t)Object [inline]
addInventory(Inventory *v)Actor [inline]
addMoney(int i)Actor [inline]
addObject(Object *t)Object [inline, static]
changeSize(int size)Object
createDisplayList()Object [protected]
draw()Human [virtual]
findClosestPositionX(Vector3 position)Object [protected]
getActionList()Object [inline]
getAllObjects()Object [inline, static]
getAllTranslate()Object [inline]
getAllTranslateX()Object [inline]
getAllTranslateZ()Object [inline]
getCollisionRadius()Object [inline]
getCurrentInventory()Actor [inline]
getID()Object [inline]
getInitialTranslate()Object [inline]
getInitialTranslateX()Object [inline]
getInitialTranslateZ()Object [inline]
getInventory()Actor [inline]
getMoney()Actor [inline]
getName()Object [inline]
getRotateX()Object [inline]
getRotateY()Object [inline]
getRotateZ()Object [inline]
getTranslate()Object [inline]
getTranslateX()Object [inline]
getTranslateY()Object [inline]
getTranslateZ()Object [inline]
Human()Human
loadObject(string filename)Object
loadSound(string filename, Vector3 position, Vector3 velocity)Object
loadSound(string filename)Object
loadTexture(string filename)Object
NetworkActor()NetworkActor [inline]
nextAnimation()Actor
nextInventory()Actor
nextTexture()Object [inline, virtual]
Object(string filename="")Object
putInventoryAway()Actor [inline]
removeObject(long id)Object [static]
rotate(Vector3 rotate)Object [inline]
rotateX(double x)Object [inline]
rotateY(double y)Object [inline]
rotateZ(double z)Object [inline]
run(double speed)Actor
scale(Vector3 scale)Object [inline]
setAnimationType(int i)Actor
setInitialTranslate(Vector3 translate)Object [inline, virtual]
setName(string s)Object [inline]
setScaleSize(int i)Object [inline, virtual]
subtractMoney(int i)Actor [inline]
translate(Vector3 translate)Object [inline]
translateY(double y)Object [inline]
translateZ(double z)Object [inline]
ufTextureActor [protected]
update(double time)Actor [inline, virtual]
walk(double speed)Actor
~Actor()Actor [virtual]
~Human()Human [virtual]
~NetworkActor()NetworkActor [inline, virtual]
~Object()Object [virtual]

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