| _actionList | Object | [protected] |
| _allObjects | Object | [protected, static] |
| _animationFinished | Actor | [protected] |
| _animations | Actor | [protected] |
| _animationStarted | Actor | [protected] |
| _audio | Object | [protected, static] |
| _character | Actor | [protected] |
| _collisionRadius | Object | [protected] |
| _currentAnimation | Actor | [protected] |
| _currentID | Object | [protected, static] |
| _currentInventory | Actor | [protected] |
| _currentRotate | Object | [protected] |
| _currentScale | Object | [protected] |
| _currentTexture | Object | [protected] |
| _currentTranslate | Object | [protected] |
| _faces | Object | [protected] |
| _fileLoader | Object | [protected] |
| _filename | Object | [protected] |
| _glList | Object | [protected] |
| _hasGLList | Object | [protected] |
| _id | Object | [protected] |
| _initialRotate | Object | [protected] |
| _initialScale | Object | [protected] |
| _initialTranslate | Object | [protected] |
| _inventory | Actor | [protected] |
| _localRotate | Actor | [protected] |
| _localTranslate | Actor | [protected] |
| _money | Actor | [protected] |
| _moneyTexture | Actor | [protected] |
| _name | Object | [protected] |
| _normals | Object | [protected] |
| _numSounds | Object | [protected] |
| _numTextures | Object | [protected] |
| _oggStream | Object | [protected] |
| _queuedAnimations | Actor | [protected] |
| _scaleSize | Object | [protected] |
| _soundList | Object | [protected] |
| _startAnimationTime | Actor | [protected] |
| _sword | Human | [protected] |
| _texture | Object | [protected, static] |
| _textureList | Object | [protected] |
| _textures | Object | [protected] |
| Actor(string filename="") | Actor | |
| addAction(string t) | Object | [inline] |
| addInventory(Inventory *v) | Actor | [inline] |
| addMoney(int i) | Actor | [inline] |
| addObject(Object *t) | Object | [inline, static] |
| changeSize(int size) | Object | |
| createDisplayList() | Object | [protected] |
| draw() | Human | [virtual] |
| findClosestPositionX(Vector3 position) | Object | [protected] |
| getActionList() | Object | [inline] |
| getAllObjects() | Object | [inline, static] |
| getAllTranslate() | Object | [inline] |
| getAllTranslateX() | Object | [inline] |
| getAllTranslateZ() | Object | [inline] |
| getCollisionRadius() | Object | [inline] |
| getCurrentInventory() | Actor | [inline] |
| getID() | Object | [inline] |
| getInitialTranslate() | Object | [inline] |
| getInitialTranslateX() | Object | [inline] |
| getInitialTranslateZ() | Object | [inline] |
| getInventory() | Actor | [inline] |
| getMoney() | Actor | [inline] |
| getName() | Object | [inline] |
| getRotateX() | Object | [inline] |
| getRotateY() | Object | [inline] |
| getRotateZ() | Object | [inline] |
| getTranslate() | Object | [inline] |
| getTranslateX() | Object | [inline] |
| getTranslateY() | Object | [inline] |
| getTranslateZ() | Object | [inline] |
| Human() | Human | |
| loadObject(string filename) | Object | |
| loadSound(string filename, Vector3 position, Vector3 velocity) | Object | |
| loadSound(string filename) | Object | |
| loadTexture(string filename) | Object | |
| nextAnimation() | Actor | |
| nextInventory() | Actor | |
| nextTexture() | Object | [inline, virtual] |
| Object(string filename="") | Object | |
| putInventoryAway() | Actor | [inline] |
| removeObject(long id) | Object | [static] |
| rotate(Vector3 rotate) | Object | [inline] |
| rotateX(double x) | Object | [inline] |
| rotateY(double y) | Object | [inline] |
| rotateZ(double z) | Object | [inline] |
| run(double speed) | Actor | |
| scale(Vector3 scale) | Object | [inline] |
| setAnimationType(int i) | Actor | |
| setInitialTranslate(Vector3 translate) | Object | [inline, virtual] |
| setName(string s) | Object | [inline] |
| setScaleSize(int i) | Object | [inline, virtual] |
| subtractMoney(int i) | Actor | [inline] |
| translate(Vector3 translate) | Object | [inline] |
| translateY(double y) | Object | [inline] |
| translateZ(double z) | Object | [inline] |
| ufTexture | Actor | [protected] |
| update(double time) | Actor | [inline, virtual] |
| walk(double speed) | Actor | |
| ~Actor() | Actor | [virtual] |
| ~Human() | Human | [virtual] |
| ~Object() | Object | [virtual] |