#include <World.h>
Inheritance diagram for World:
Public Methods | |
World () | |
World (TCPsocket st, SDLNet_SocketSet s) | |
virtual | ~World () |
virtual void | draw () |
virtual void | update (SDL_Event event) |
Terrain * | getTerrain () |
vector< Actor * > | getAllActors () |
void | addHuman (string s) |
void | keyPressed (unsigned char c) |
void | removeKeyPress () |
Protected Methods | |
void | init () |
Object * | checkCollision (Vector3 position, double radius=0.0) |
Protected Attributes | |
BackgroundMusic * | _bm |
Camera * | _camera |
Hud * | _hud |
SkyBox * | _skyBox |
Terrain * | _terrain |
LocalWorld * | _currentTerrain |
Actor * | _mainCharacter |
vector< Actor * > | _actors |
bool | _inAction |
Object * | _actionObject |
vector< string > | _actions |
TCPsocket | _socket |
SDLNet_SocketSet | _set |
bool | _isOnline |
bool | _chatting |
bool | _inInventory |
InventoryScreen * | _inventoryScreen |
author: Line72: dillavou@uab.edu
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Reimplemented from Object. |
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Checks for movements and updates the main character |
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