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Animation Class Reference

#include <Animation.h>

Collaboration diagram for Animation:

[legend]
List of all members.

Public Methods

 Animation ()
virtual ~Animation ()
void setAnimation (int t)
int getAnimation ()
void setPosition (int i)
int getPosition ()
void setExtraRotate (Vector3 v)
Vector3 getExtraRotate ()
void setMustFinish (bool t)
bool mustFinish ()

Protected Attributes

int _animation
int _position
bool _mustFinish
Vector3 _extraRotate
Vector3 _extraTranslate

Detailed Description

this hold some extra info about the animation, such as where the character is holding the inventory any extra transformations, etc ...


Constructor & Destructor Documentation

Animation::Animation   [inline]
 

virtual Animation::~Animation   [inline, virtual]
 


Member Function Documentation

int Animation::getAnimation   [inline]
 

Vector3 Animation::getExtraRotate   [inline]
 

int Animation::getPosition   [inline]
 

bool Animation::mustFinish   [inline]
 

void Animation::setAnimation int    t [inline]
 

void Animation::setExtraRotate Vector3    v [inline]
 

void Animation::setMustFinish bool    t [inline]
 

void Animation::setPosition int    i [inline]
 


Member Data Documentation

int Animation::_animation [protected]
 

Vector3 Animation::_extraRotate [protected]
 

extra rotations applied to the character

Vector3 Animation::_extraTranslate [protected]
 

bool Animation::_mustFinish [protected]
 

does the animation need to completely finish before going to the next one

int Animation::_position [protected]
 


The documentation for this class was generated from the following file:
Generated on Wed Apr 21 11:11:06 2004 for naturecalls by doxygen1.2.18