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HudBase.h

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00001 #ifndef _HUDBASE_H_
00002 #define _HUDBASE_H_
00003 
00004 #include <GL/gl.h>
00005 
00006 #include "SDL.h"
00007 #include "SDL_ttf.h"
00008 
00009 #include "Config.h"
00010 
00015 class HudBase
00016 {
00017  public:
00018   HudBase();
00019   virtual ~HudBase();
00020 
00024   virtual void draw() = 0;
00025 
00029   void start2DMode();
00033   void end2DMode();
00034 
00038   GLuint GLLoadTexture(SDL_Surface *surface, GLfloat *texcoord);
00042   int powerOfTwo(int input);
00043 
00044  protected:
00048   void deleteTextures();
00049 
00050   // font
00051   TTF_Font *_font;
00052 
00053   // width and height of the texture
00054   int _width, _height;
00055   // coordiantes 
00056   GLfloat _coordinates[4];
00057   // texture id
00058   GLuint _textureList[100];
00059   int _numTextures;
00060 
00061   // top left corner for positioning
00062   double _topPosition, _leftPosition;
00063 };
00064 
00065 #endif

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