00001 #ifndef _BURIEDOBJECT_H_ 00002 #define _BURIEDOBJECT_H_ 00003 00004 #include "Inventory.h" 00005 00006 class BuriedObject : public Inventory 00007 { 00008 public: 00009 BuriedObject(); 00010 virtual ~BuriedObject(); 00011 00012 virtual void draw(); 00013 00014 bool getIsBuried() { return _isBuried; } 00015 void setIsBuried(bool t) { _isBuried = t; } 00016 00017 protected: 00018 vector < Vector3 > _buriedFaces; 00019 vector < Vector3 > _buriedNormals; 00020 vector < Vector2 > _buriedTextures; 00021 00022 bool _isBuried; 00023 00024 }; 00025 00026 #endif