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Audio.h

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00001 #ifndef _AUDIO_H_
00002 #define _AUDIO_H_
00003 
00004 #include <iostream>
00005 #include <string>
00006 #include <vector>
00007 #include <map>
00008 using namespace std;
00009 
00010 #include <AL/al.h>
00011 #include <AL/alut.h>
00012 
00013 #include "OggStream.h"
00014 #include "Vector3.h"
00015 
00020 class Audio
00021 {
00022  public:
00023   Audio();
00024   virtual ~Audio();
00025 
00029   ALuint createSound(string filename, Vector3 position, Vector3 velocity);
00030   //ALuint createSound(string filename);
00031   OggStream *createSound(string filename);
00035   void deleteSound(ALuint buffer);
00039   void changePosition(ALuint buffer, Vector3 position);
00043   void changeListenerPosition(Vector3 position);
00044 
00045  protected:
00046   ALuint _soundList[100];
00047   int _numSounds;
00048 
00049   vector < string> _soundNames;
00050   map < string, OggStream *> _soundMap;
00051 };
00052 
00053 #endif

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