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AnimationTypes.h

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00001 #ifndef _ANIMATIONTYPES_H_
00002 #define _ANIMATIONTYPES_H_
00003 
00008 enum
00009   {
00010     NONE,
00011     STILL,
00012     WALK,
00013     RUN,
00014     ACTION,
00015     IDLE,
00016     SKATE,
00017     JUMP,
00018     CHOP,
00019     DIG,
00020     GRAB,
00021     DANCE
00022   };
00023 
00024 #endif

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